Windows failed to create directx device
Please help Follow these steps: a. If you're prompted for an administrator password or confirmation, type the password or provide confirmation. In the list of hardware categories, click on display adapters, and then double-click the device name. Click the Driver tab, click Uninstall and then follow the instructions. Restart the computer. Run SFC scan.
System File Checker sfc scan will make Windows replace corrupt or missing system files on your computer. Steps to perform sfc scan: a. Click Continue or supply Administrator credentials if prompted. Was this reply helpful? Yes No. Sorry this didn't help.
Thanks for your feedback. I tried the first method and it did not fix the problem. The second method just finished off by saying that it found problem, but could not fix them. And It left the log file, which I don't know how to interpret. Here's a very simple example:. The former is a virtual representation of the GPU resources, and the latter is a device-agnostic abstraction of the rendering pipeline and process.
Here's an easy way to think of it: ID3D11Device contains the graphics methods you call infrequently, usually before any rendering occurs, to acquire and configure the set of resources you need to start drawing pixels. ID3D11DeviceContext , on the other hand, contains the methods you call every frame: loading in buffers and views and other resources, changing output-merger and rasterizer state, managing shaders, and drawing the results of passing those resources through the states and shaders.
There's one very important part of this process: setting the feature level. Take some time to read up on Direct3D feature levels and assess for yourself the minimum and maximum feature levels you want your game to support and to understand the implications of your choice.
Obtain references pointers to both the Direct3D device and device context and store them as class-level variables on the DeviceResources instance as ComPtr smart pointers. Use these references whenever you need to access the Direct3D device or device context.
Okay: You have a window to draw in, and you have an interface to send data and give commands to the GPU. Now let's see how to bring them together. First, you tell DXGI what values to use for the properties of the swap chain. Six fields are particularly important for desktop apps:. After you have specified a configuration for the swap chain, you must use the same DXGI factory that created the Direct3D device and device context in order to create the swap chain.
Get the ID3D11Device reference you created previously. If you're just starting out, it's probably best to use the configuration shown here. Now at this point, if you are already familiar with previous versions of DirectX you might be asking: "Why didn't we create the device and swap chain at the same time, instead of walking back through all of those classes?
If you create a new device with a new swap chain, you have to recreate all your device resources using the new Direct3D device. So by creating the swap chain with the same factory as shown above , you are able to recreate the swap chain and continue using the Direct3D device resources you already have loaded!
Now you've got a window from the operating system, a way to access the GPU and its resources, and a swap chain to display the rendering results. All that's left is to wire the whole thing together! The shader pipeline needs a resource to draw pixels into. The simplest way to create this resource is to define a ID3D11Texture2D resource as a back buffer for the pixel shader to draw into, and then read that texture into the swap chain.
To do this, you create a render-target view. Halo Infinite PC players are reporting that they are unable to play the game as they get the following error. The error is self-explanatory. Just update your Windows 10 to the latest build. Allow the OS to download and install updates. The PC might need a restart after the update. Once the update is done, launch Halo Infinite and the issue will be fixed. Halo Infinite PC players are reporting that the game is crashing at launch or not starting at all.
Here is how to fix Halo Infinite crash at startup. Also, make sure your operating system is Windows 10 bit and updated to the latest version. Apparently, a lot of Steam players are reporting the Halo Infinite crash at launch issue. Many of them reported that launching the game through the Xbox PC app fixes the issue.
Your anti-virus or Firewall could be blocking the game and causing the crash at launch. Ther is another fix for the Halo Infinite crash at launch issue. Restart your PC, launch the game and, Halo Infinite crash at startup issue is now fixed.
Another reason behind the Halo Infinite startup crash is the use of third-party tools and software like MSI Afterburner, process hacker, borderless gaming, or any third-party software that might interfere with the game.
Disable any third-party software that you are using and Halo Infinite startup crash will be fixed. Please ensure you have a DirectX 12 compatible graphics adapter and have installed the latest drivers provided by the manufacturer.
This will fix the Halo Infinite DirectX 12 errors. If the above fixes have to fail to resolve the DirectX 12 error, then your GPU is the cause of the error. Enabling the Windows 10 Game Mode also causes the game to crash.
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