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Dragon Quest Wiki. Namespaces Page Discussion. More More. Page actions Read Edit History. Categories : Lists Games. Affiliates Dragon's Den. Wiki tools Wiki tools Special pages. Page tools Page tools. Userpage tools. Categories Categories Lists Games. This page was last edited on 25 May , at Dragon Quest II. Dragon Quest III. Dragon Quest IV. Dragon Quest V. Dragon Quest VI. Dragon Quest Monsters. Torneko: The Last Hope. Dragon Quest VII.

Dragon Quest Monsters 2. Dragon Quest Monsters: Caravan Heart. Kenshin Dragon Quest. Slime MoriMori Dragon Quest. Itadaki Street Special.

What made Dragon Quest — known as Dragon Warrior in the US for copyright reasons — so unique was the amount of care put in by developer Chunsoft to make it a memorable experience. Colorful and beautiful sprites, an expansive overworld, a complex combat system, and an engaging story, allowed DQ to spearhead a whole new generation of RPGs. Despite all of this, the game is lacking in many areas when contrasted with modern standards.

And even its own direct sequels. Not many people know about Dragon Quest Swords, but that has a lot more to do with a virtually nonexistent marketing campaign than its overall quality. Other than engaging gameplay and pretty graphics for its time, this game is notorious for its solid voice acting, which is always a plus.

One of the best parts of the game at the time of release was that, once you get your ship, it essentially becomes an open-world adventure — ages before the open-world craze of recent years. One of the greatest aspects of the Dragon Quest franchise is having the flexibility to tell dark, emotional stories while also having the option to follow a less serious path. Lovable merchant Torneko is thrown into different mysterious dungeons with only a mallet to defend himself against the horrors lurking within.

Instead of real-time action or a traditional take on turn-based combat, enemies in the dungeon only move and take action while Torneko is doing so, giving you the best of both worlds.

The game feels more like a spin-off than a main entry. The gameplay is the usual MMO deal, allowing you to create your character — arguably the best part about it in my opinion — and going on your own adventure across the world of DQ. Despite not being available in the West and a notorious lack of plans for a worldwide release, I felt Dragon Quest X deserved a spot on our list. It first came out in for the Japanese Super Famicom, delighting audiences with crisp sprites, a deep and fleshed-out class system, and a ton of high-quality content to enjoy.

Plus unlocking the most advanced classes and gaining access to the best skills will require more than a little bit of grinding.

Which is a nice touch. Not only were the graphics wonderfully detailed and appealing in the way only cel-shaded graphics can be, but the depth and versatility of the monster battling gameplay are simply elevated in this entry. The seventh main release in the franchise is a complex beast for diverse reasons, chief among them that despite being a deep game with lush graphics, a complex job system, and overall memorable narrative and characters, it can be nearly unplayable for some gamers.

You see, DQVII is stupidly slow-paced, to a point where it begins to feel like a joke on the part of the creators. Despite the game boasting more than hours of gameplay to clear the main quest, this is mostly due to painfully drawn-out sequences and grinding. To put things into perspective, consider that it can take up to three hours to get to your first battle, and around a full day of playtime before you even get shown how the job system works.

Luckily, the 3DS remake released in solves a lot of the pacing issues and makes for a much more engaging experience. The story focuses little on you, and much more on the personal stories of each side-character, which can get very emotional, and very dark. Other than that, the game shines for its beautiful cel-shaded graphics and excellent battle system. Character customization is also an important aspect of the game, and you even get to customize your companions in great detail.

However, because of this, your companions tend to feel like empty husks rather than actual characters, which is a shame considering how much fans like party chat and such ways of connecting you to the characters.



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